Saturday, January 17, 2026

Other Side (Brean) Magic

 The Other Side of Aerb is Brea, and has entirely separate magic. It is a dismal place, without even the gentle oceanic laps from the Tide Frog's daily respirations. 


Soy

By planting soy beans, saying a few highly secret magic words, and going to sleep, a towering beanstalk will have grown by the time you awake. This beanstalk is around 20 feet in radius and appears to be infinite in height, but actually breaks through dimensions and reaches a random Plane. Climbing a mile upwards will let you reach the Plane, which normally takes several hours of hammering in climbing supports and belays into the stalk. Meanwhile, monsters from random Planes (not necessarily the one you breached, and not limited to Brea's planes) will begin clambering down. For them, the stalk has its own gravity, so getting to the ground is as easy as running. The main job of Soy mages is not facilitating travel to the Planes, but chopping down the stalks when this occurs, hence their common moniker of "soyjack". Rare materials from throughout the planes can be harvested from the corpses of the fallen monsters- AB+ blood, mimicry clay, piles of Scales, plastics, ultra-absorbent salt. 

Before the Union Empire and the registration and regulation of the practice, soyjacks were hated as the magic was easy for anyone to learn, promised great riches, but could invite doom to a whole village if a practitioner underestimated how hard it was to cut through 40 feet of bean. The mere possession of beans could get one exiled or burned at the stake especially if you had a reputation for foolishness. Beans became so shunned that especially honorable people, like Pythagorus, would rather die than run through a field of them.  Even in modern times, satirical cartoons often depict easily tricked or reckless individuals as soyjacks. 

It is unknown if the Plane of Soy exists. 

Oil

Covering yourself in oil is one of the most reliable ways to gain flight, as long as it is raining outside. You won't be able to come back to the ground until the rain ends or you somehow clean yourself off. For the first few times you douse yourself, you will uncontrollably ascend until you are above the clouds, possibly passing out or dying from cold and hypoxia. After many hours of practice, you will fly as freely as a bird, albeit a drunk one. Note that in oil-flight, diving and rising are inverted- ascending causes you to gain speed, while going closer to the ground requires effort. 

Throwing a small amount of cooking oil at an opponent with a slow reaction time during the right weather can send them hurling upwards, after which the oil will evaporate, and they will crash to the ground. Most however will simply be momentarily disoriented before gently soaring back down, as flight is much easier with light oils. During monsoons, species with especially oily skin, or even some humans, may be lifted into the air by the thousands. 

Oil is sentient and wants to be burned. It will naturally attempt to flow, even uphill, towards anything that could cause its combustion. A barrel of oil must be strapped or bolted down or it will start rolling away. 

Oil wants to be burned so badly a promise made to burn oil becomes unbreakable. A Cyclonopedic Compact takes advantage of this property. The deal makers clasp hands inside a blob of oil (group promises may need a bathtub or lake), then make promise(s) which also incidentally include eventually burning that blob and an additional quantity of oil, which depends on the severity and duration of the vows. At the end of their basic training, soldiers of the Union Empire take a pledge of unbreakable loyalty for their 10-year service, in exchange for the government promising to burn 1000 barrels of oil per soldier at the end of those 10 years. 

Brea doesn't have a Void Beast, they just have climate change.

The Plane of Oil is a vast but finite sentient sea of yearning. The air is pure nitrogen so combustion (and breathing) is impossible. Shapeshifting plastic ghouls, immune to bludgeoning damage, walk along the surface.  Dead ghouls can be eaten as beauty products. At the bottom of the sea are priceless technological items more advanced than anything found on Brea- supersonic aircraft, digital computers, ballistic missiles. These were conjured out of P-space and lack labels on their controls and buttons, so will take time to learn to operate. All creatures, no matter how much they weigh, float on the sea. Reaching the bottom requires discovering a simple trick- covering yourself in water. Even once you reach the bottom, you'll still have to fight the undead creatures from the Carboniferous which patrol it, and somehow get the treasure you seek back up to the surface. 

Hair

To develop Hair magic, you must braid and unbraid a lock of your hair 10,000 times. Hair magic causes you to lose all hair, even eyebrows and lashes, except for on the top of your head. Your hair, scalp, and skull become inviolable. Hair becomes prehensile and incredibly strong. At close ranges hair magic is incredibly deadly- if you charge a hair mage with a sword, the most likely outcome is a single hair worms its way inside a gap in your armor, then snaps your neck in a blink. The rest of the hair wrests the sword from your grip and hurls it a hundred yards away. 

The remainder of your body still obeys the laws of physics- lifting a car with your hair is possible if you are lying under it, but try to lift it from next to it, and you will either throw yourself to the ground or break your own neck. Knots and pulley systems can be used to isolate your body from the forces. 

The Plane of Hair is made of a surface of nail-like substance (keratin) topped with hair trees, and inhabited by giant lice and fleas, as well as hair beasts. Hair beasts come in both humanoid and elephantine forms, and can grapple their targets from 600 feet away, before pulling them in to be ripped apart and digested inside them. Visiting the Plane cures baldness, and all wounds, even those that are magically untreatable, become instantly sewn up by threads of hair. 

Coal

By coating a part of your body with coal dust, you gain the ability to sacrifice that part to create calorically equivalent fire or electricity. The energy from the sacrifice of a finger, if concentrated narrowly enough (which requires several fingers of practice to achieve) can kill a man. Species with the ability to regrow body parts (or anyone with access to healing magic or items) are obviously the only ones who can make reliable use of this magic.  By coating themselves completely in coal dust, an average adult with ~130,000 calories can self-detonate into about 130 kg of TNT (yes, the human body has twice the energy/mass density as TNT!), not enough to take down most buildings except at their weakest points, but enough to kill a dozen nearby people at once. If they use their last moment of consciousness to focus the energy into a line, they can produce a below-average lightning bolt.  Obese people can produce even higher yields, and can negate the need for external coating by consuming small amounts of coal for a few years. In some kingdoms it is fashionable amongst nobles to be morbidly obese, so they can self-detonate if they ever face capture (and more importantly, use that reputation to stop people from trying). Worn diamonds make it easier to focus and concentrate energy produced from sacrifice. 

The Plane of Coal is an endless series of grey, lumpy hills of coal, interrupted by the occasional glint of diamond. It is said that every ungranted wish is also buried somewhere beneath the coal- if someone wished for gold, there's a treasure chest somewhere beneath, if they wished for a friend returned to life, they are in suspended animation in a diamond coffin lost in the infinite hills. Krampuses patrol the Plane, and attack invaders with their horns, diamond-studded whips, and coal magic. Krampi all hate each other, and wish for each other's limbs to fall off. Because of their reverse-wish granting, this causes them to regrow limbs instead, making them ideal coal magic users. When Krampuses visit Brea, they seek out the naive or naughty, ask for their wishes, then grant the opposite. If someone wishes to fly, gravity pulls on them twice as harshly.  Clean water? Arsenic fills their village's well.  Gifts? Coal and an instruction manual on coal magic. 

Treefolk have a similar innate magic- elder trees can sacrifice parts of themselves to create thermal or electrical energy, but rather than vanishing, the branches crumble into charcoal, which can be used as magical fuel for younger trees. 

Scale

Dragons of various colors shed and regrow palm-sized scales throughout their lives. A creature holding or wearing a scale gains a single use six-second immunity to a type of damage, after which the scale crumbles to dust. Whenever a dragon takes flight, dozens of scales will be shed to the small fortune of whoever below may find them. Scales remain fresh for a thousand years after being shed, so combing deserts and ice sheets is a great way to find them, especially on sunny days where their glint makes them visible from afar. The scale trade is also a significant part of the Draconic economy- rather than a red dragon having immunity to 100,000 fires, its much more useful to have immunity to 99,000 fires, 300 bludgeons, 200 cuts, 200 impalements, 50 lightning bolts, 50 freezes, 50 acids, 50 bases, 50 psychic attacks, and 50 poisonings. Brean dragons are tough.    

The dust scales crumble into forms the dirt and soil in the Plane of Scales. The plane was originally desolate except for parasites and worms, but is now inhabited by the Oommok, a sentient bipedal species with beaks and large plate-like scales that are the little-known adult form of Kobolds.  The Oommok raise baby dragons in a safe environment, and have eliminated most other species from the plane, which cured Dragonkind from many infections.  In exchange, Dragons gainfully employ Kobolds, and keep their cocoons safe in their lairs during their transition to their adult forms.  Oommok are friendly to visitors. They play pleasing if simple xylophone and piano (getit scales), which echoes throughout the Plane, and are famous for using baby dragons to sear creme-bruele in front of patrons to their restaurants. 

Leaves

If you dump a bucket of leaves on yourself, such that you are completely covered from external view for a moment, you can appear in a random, large enough pile of leaves anywhere on the hexagon. If you don't like where you ended up, simply jump out of the pile and then back in, and you'll be whisked away to somewhere else. The magic is learned by sleeping in a pile of leaves shed by a treefolk of at least a thousand years of age. The Union Empire has tried building warehouses full of leaves, but compared to the quantity of fallen leaves fall in the wild, it is thought unlikely they have ever caught even a single teleporter in this way. 

The Plane of Leaves in some sense the smallest plane, only 10 miles across, but the dense trees within are infinitely tall; they continuously shed a rain of random leaves onto the ground, which rot in minutes into an ever-rising layer of humus. Teleportation is involuntary in this environment- if you lose sight of someone for a moment due to the leaves, they will vanish to somewhere else in the plane. The random leaves include a small percentage of highly poisonous and painful leaves, as well as pages from random books. It is inhabited by Twig-men, tiny humanoids who perceive time 100 times slower than normal. They ride dragonflies and live in hollows of trees, and will trade their records of Leaves-teleportation (they know of all teleportation that has occurred in the plane or on Brea) in exchange for small amounts of salt or metal.  







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